#ifndef __MODULE_BATTLE_H__
#define __MODULE_BATTLE_H__


class ModuleBattle : public singleton<ModuleBattle>
{
public:
	ModuleBattle();
	~ModuleBattle();
	void Register();
	void phEnterBattle_300(void *pVoid);
	void phdEnterBattle_300(void *pVoid);
	void phLeaveBattle_301(void *pVoid);
	void phUseSkill_304(void *pVoid);
	void phRoundPlay_305(void *pVoid);
	void phSetSkillTarget_307(void *pVoid);
	void phCompareInvite_308(void *pVoid);
	void phCompareInviteAnswer_309(void *pVoid);
	void phBattleWatch_310(void *pVoid);
	void phBattleWatchExit_311(void *pVoid);
	void phBattleSetting_320(void *pVoid);
};
#endif
